Setting up the lighting pipeline is a crucial step in creating a visually stunning game. The Spotlight Team at Unity has shared their best practices for achieving this goal.
In this article, we will explore the key considerations for setting up a lighting pipeline, including the importance of a well-designed lighting hierarchy, the use of light probes, and the optimization of lighting for different hardware configurations.
Lighting Hierarchy
A well-designed lighting hierarchy is essential for creating a visually appealing game. This involves creating a clear structure for your lights, with each light having a specific purpose and function. This can include ambient lights, directional lights, and point lights, each with its own unique characteristics and uses.
For example, ambient lights can be used to create a sense of atmosphere and mood, while directional lights can be used to create a sense of depth and dimension.
Light Probes
Light probes are an essential tool for creating realistic lighting in your game. They allow you to capture the lighting information from a specific location and apply it to other areas of your scene. This can be particularly useful for creating realistic lighting in outdoor environments, where the lighting can change dramatically over time.
Optimization
Optimization is a critical step in setting up a lighting pipeline. This involves ensuring that your lighting is optimized for different hardware configurations, including different graphics cards and processors. This can involve using techniques such as level of detail (LOD) and occlusion culling to reduce the amount of lighting data that needs to be processed.
Conclusion
In conclusion, setting up a lighting pipeline is a complex and challenging task, but by following the best practices outlined in this article, you can create a visually stunning game that will engage and entertain your players.